3d Level Eportfolio 3
This level-building exercise was interesting, it was neat to see how different it was building the levels in different dimensions. Having to go from a top-down 2D level design to a sidescrolling platformer and then to a 3D 3rd person platforming level. While the composition stayed the same they had to be applied differently to make the levels cohesive and functional while still meeting the level requirements and parameters we were given for the assignment requirements. I thought I implemented platforming well, I tried to use the game Mirror’s Edge for inspiration on having a dynamic and interesting platforming experience. I also think I implemented the moving platforms well I tried to keep the levels interesting yet simple. I tried to keep a cohesive flow as it was a tutorial level and having too many diverging paths that would lead to no I think it was obvious where the players were supposed to go but because of the texturing I used to make the plane interesting to look at...
